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Video trend

AI Basketball Video in Any Setting: Office, Gym or Driveway

The 1v1 Dunk template's third slot is the setting. Instead of the floodlit outdoor court in the reference, you can add an optional photo of another place, alongside the two required player photos, and the same one-on-one, with both dunks and both celebrations, plays out there. The creator of the source clip did exactly this with the same choreography in an office. This page explains what the location photo replaces, what it leaves alone and how to pick one.

Final video
15 seconds
Your input
2–3 photos
Quality
720p
REFERENCE RECREATION15 SEC / 9 / 16
1v1 DunkSource: @scrambledai · 1v1 basketball AI parody

Changing the court without changing the game

01

What the reference setting looks like

The reference is an outdoor court at night under tall floodlights. The playing area is green inside white lines with a maroon outer surface, the hoop is a glass backboard on a grey pole, trees fill the background and a line of young spectators stands behind the baseline. The camera sees this setting from three main angles: wide from behind the defender during the drives, low under the hoop during the dunks, and straight on toward the baseline during the celebrations. A location photo has to stand in for all three.

02

What the Court slot replaces and what stays

The location photo replaces the environment. The template is set up to keep the two players, the ball, the hoop and the action, so an office version should still have a hoop to dunk on and a slow-motion dunk from about 7.2 to 10.3 seconds, played among desks instead of on painted asphalt. That is an instruction to the model, not a guarantee: check that the hoop stands in the room and that the spectators, if any, make sense there. The setting is the only optional slot; the attacker and defender photos are always required. A location photo adds no character preparation to the quote.

03

Choosing a location photo

Pick a wide shot taken at roughly standing eye level with plenty of open floor in the middle, because both drives cover ground and the dunks need height above the players. A photo with no people in it is easiest, since anyone in the photo competes with the two players. Avoid tight corners, heavy filters, fisheye distortion and text-heavy signs. A portrait or square photo usually maps more easily to the 9:16 frame than a very wide panorama.

04

Setting ideas that suit the play

Places with a natural reason for a hoop work well: a school gym, a driveway or garage door, a park, a beach court. Places where a hoop is absurd are funnier: an open-plan office, a warehouse aisle, a living room, a wedding venue. The source creator's own office version used a portable hoop on a wheeled base among the desks. Whatever you choose, keep the floor visible; a photo of a wall or a desk close-up gives the template nowhere to run.

05

Light and the closing whip-pan

The reference is lit at night by floodlights, and its final second whips the camera up to those lights and back down to the attacker walking toward the lens. With a daylight or indoor photo, that beat has to point at whatever light the new place has. A photo with a visible light source, such as ceiling panels, a window or a street lamp, gives that moment something to land on. We have not reviewed a generated result in every kind of setting, so watch the last second of yours.

06

Leaving the court as it is

If you leave the Court slot empty, the floodlit night court stays. That is the right choice when the people are the joke and the setting would be a distraction. The template asks for plain spectator banners in the background rather than the reference's emblems; check the background in your result. Use location photos you took or have the right to use, and do not upload a private place you do not have permission to show.

Explore the 1v1 Dunk trend

How to make it

Add a photo for the attacker and defender. The court is optional: add a photo to change it.

Attacker in the 1v1 Dunk source video
Attacker
Defender in the 1v1 Dunk source video
Defender
Court in the 1v1 Dunk source video
Court
  1. 01

    Pick your players and court

    Upload a clear photo for the attacker and one for the defender, and optionally a photo of the place you want them to play. Full-body photos carry the outfit through the jumps.

  2. 02

    Review quality and price

    Choose 480p, 720p or 1080p and review the quote. It includes the full video, both player preparations and the scene preparation.

  3. 03

    Check the dunks

    Watch the ball, hands and rim on both dunks, the defender's rear views and the taunt before downloading your portrait MP4 with the original sound.

01

Three things to swap

Both players come from your photos: each takes their face, hair and outfit from their own upload. An optional location photo moves the whole game somewhere else, from a school gym to an office or a beach court.

02

The whole possession

The 15-second portrait clip keeps the crossover and drive, the first dunk, the taunt to the camera, the second drive and the slow-motion flying dunk over the defender, with the original whip-pan cuts.

03

A friendly taunt

The template asks for the attacker's celebration as a raised "number one" finger toward the camera. Check the celebration frames before you share.

04

An attributed AI source

The preview is @scrambledai's AI basketball parody, used as the motion and timing reference. It is not an Oakgen-generated result, and its players are never reused: both roles come from your photos.

Photo tips

  • One person per photo
  • Show the outfit you want on court
  • Keep faces and hair clear
  • Pick visibly different players
  • Use a wide, well-lit location photo
  • Check the ball and rim on both dunks

Questions & answers

What is the 1v1 Dunk trend?

It is a one-on-one AI basketball parody: the attacker crosses over and drives past the defender, dunks, taunts the camera, then finishes a slow-motion flying dunk over the defender. 1v1 Dunk is Oakgen's name for it, taken from the "1v1" and "dunk" wording creators use for these basketball templates.

Can I change the court?

Yes. Add a location photo in the Court slot and the whole game moves there, while the hoop, ball, players and camera moves stay. Leave it empty to keep the floodlit outdoor night court.

Do I have to replace both players?

Yes. The attacker and the defender each need a photo, so the reference players never appear in your video. The court is optional: leave it empty to keep the floodlit outdoor night court.

Which player is the attacker?

The attacker has the ball the whole time: they drive, dunk twice and celebrate toward the camera. The defender guards the drive and is mostly seen from behind in the foreground during the dunks.

How is it different from Poster Dunk?

Poster Dunk is a single slow-motion dunk on a fixed court. 1v1 Dunk follows a full one-on-one possession with two dunks and a taunt, and it lets you replace the court as well as both players.

How long is the video?

The output is 15 seconds in portrait 9:16 format, matching the reference from the first dribble to the final walk toward the camera.

Does it keep the original sound?

Yes. The final MP4 keeps the reference's music and crowd sound. The source labels it only as original sound, so we do not name a track or artist.

Whose photos can I use?

Use photos of yourself or of people who agreed to be in the video. Do not upload photos of public figures or anyone who has not consented.

Is the preview generated by Oakgen?

No. It is the attributed source AI parody, shown for its moves and timing. Your result uses your two players and, if you add one, your court; review the ball, hands, faces and the celebration before sharing.

How much does it cost?

3,173 credits per 720p video. The quote includes both player preparations, the scene references and the complete video; a court photo adds no character preparation. Check the quote before generating.

Ideas for your next video

Plan a story, keep your character recognizable, and make the finished clip your own.

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Make your 1v1 Dunk video

Upload 2–3 photos. Everything else is set.

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